Sunday, February 22, 2009

What I'm Playing: Persona 4

Persona 4 Box art
It seems unlikely, but I am playing Atlus's Shin Megami Tensei: Persona 4. Why so improbable? Because, as I've mentioned before:

  • I don't like RPGs,
  • I don't have time to play long games or games that need extended play between saves,
  • And I mostly play portable, not console games

Well, Persona 4 is a straight up RPG on the Playstation 2, complete with points system, level ups, turn-based attacks, etc. Game play consists of long story episodes with few saves spots and intermittent battles. Not exactly my usual type of game.

But I am addicted.

It is not the game play; I have hardly got far enough to have even the barest minimum control of the game. Mostly it is an extended animation interspersed with my pressing X to move mechanically forward in the story. Oh, and every once in a while I get to choose my response in discussions with other characters in the story. Only every once in a while.

And there are battles. But what has me itching to keep playing is the story, the environment, and the presentation.

  • Story-wise, playing Persona 4 is like reliving high school, complete with the plodding pace, the often inane conversations, and seemingly menial activities. The game captures this perfectly -- including the verbal banter that often masks an intricate social dance of half truths, dares, flaunts, and feints. I don't need to relive high school (I am way past that) and there are many movies and TV shows that, sadly, pretend to. But few actually capture the meaningless intrusion of random external events quite like Persona 4.

  • This is made all the more interesting because the story is acted out in modern Japan. This is not a ploy to create a feeling of alienation. It is an artifact of the game's origin; it was developed in Japan and Atlus unapologetically makes no attempt to Westernize it. The result is a fascinating immersion in the smallest details of Japanese culture: the houses, the streets, the furniture and clothing, even the advertising in the trains, all share a distinctly non-western look.

  • Finally, the game is presented in a curious mix of 2D animation, 3D animated game sequences, audio, and printed text overlaid on top of two colored text boxes set at different angles on the bottom of the screen. The text, besides giving an edge to the presentation, also gives a "staged" appearance to the 3D segments (staged as in presented on a proscenium stage, as opposed to contrived) that helps to fit with the distinctly 2D animation. It is not a big deal, but just enough of a quirky -- partially formal, partially "hip" -- presentation to keep the player going through the story segments leading up to game play.

I know what is coming: a whole lot more fighting, dying and restarting, trial and error as I try to find the right combination of attacks and special powers, etc. Will the story be able to retain its interest through this?

Can't tell yet. But for the time being, I'm thoroughly enjoying the change of pace.

Thursday, February 19, 2009

A Small Piece of Gaming History: Welcome to Gameland

Welcome to Gameland

I was digging through some old board games we have stored in the attic last weekend. In one box I came across an advertising flier that was a common insert in games during the sixties.

What caught my eye (besides the astonishing fact that whoever originally owned the game had not discarded it and that we had not discarded it either) was the image on the cover. The stereotypical 1950's family -- Mom, Dad, and three smartly dressed children (is the son wearing a bow tie?!) -- walking through gates made from giant board game boxes. The image itself is surreal enough. But when you consider that this was not some post-war hallucinogenic vision but a 1960's retro marketing view of what American families wanted to believe they looked like, it is also weirdly delusional.

Did we really think we looked (and acted) like that? Based on my childhood in Ohio, I would say no. But I think many parents wished their families looked like that and I can only assume the flier was intended for those parents not their children.

And today? I haven't looked inside any modern major board games recently. (I mostly play old ones, several that are listed in the flier pictured above!) But based on advertising fliers in the paper, most games are being sold to be played by children either alone or with their friends, not their parents. I don't remember seeing a lot of adults in the advertising for games and toys recently. (With one exception. More on that later.)

The advertising in the Sunday papers tend to contain product images, not entire scenes, so they are not totally representative. But over the holidays we received a special toy catalog from Target. Of the 57 pictures showing people with the products, 50 depicted children alone, 7 depicted two children playing together, and none contained any adults. Stranger still, the one picture of a child playing a board game (what one might imagine most requires multiple players) she is playing alone!

So have we reached a point where society no longer expects parents to participate in their children's play and games? The predominance of video games (which are often single-player or only multiplayer online) and "licensed" toys and games makes families playing together difficult. It can be hard for an adult to acclimatize themselves to game characters based on pre-teen TV shows such as Hannah Montana or Bakugon. (Although the game play itself is usually very traditional or simplistic.)

I mentioned before that there is an exception. If it wasn't obvious, the exception is Nintendo. The entire design and marketing campaign of the Wii video game console is that games are to be played together, often as a family. The 2008 holiday catalog for Nintendo has 17 pictures of people playing, 8 are pictures of groups playing, and half of those are multi-generational groups.


Nintendo not only defied the accepted wisdom of video game marketing (16-24 year old males playing by themselves), they defied the accepted wisdom of the game and toy industry as a whole. Neither segment has completely recovered from the result, nor learned to accept that they may have been wrong.

We are beginning to see signs that Sony and Microsoft acknowledge this previously "silent majority" market -- the new Xbox 360 avatars are an example. But the toy and game industry still does not seem ready to believe their audience contains anyone over the age of, say, 14...

Wednesday, February 18, 2009

The Downside of Twitter

I've written about my experiences with Twitter before. But I am considering whether I need to stop using it. The problem is too much Twitter -- I'm becoming depressed.

I only follow a small number of people (17 at this point) and most of them are interested in knowledge management. So there is a high signal-to-noise ratio -- most of the tweets are interesting and/or intriguing. But I am finding my mind is turning off. There are so many opinions about communities of practice, so many top ten lists, articles about what you need to know, etc. Either all the world's knowledge problems have been solved and I just need to read about it (if I had the time) or there are so many "answers" I am loathe to add to the pile.

I hate to say this because most of the people I follow (and those they retweet) are friends of mine -- or where I don't know them personally, they are people I like to think of as friends. They aren't pretentious know-it-all types. And individually their tweets don't give that impression either. But taken together, they are simply overwhelming.

Now, it seems I have three options:

  1. I can stop using Twitter. I would feel no guilt about this and it would stop the influx, but it would also negate all the benefits of the service as well.
  2. I can rethink my choice of who to follow. Perhaps I shouldn't be following knowledge management devotees. Perhaps, rather than feeding (and overloading) my primary interests, I should follow alternate topics where I would be less concerned about missing things and happy to learn whatever comes my way.
  3. I could follow more people. Although this sounds illogical, it is possible I am following too few people too closely. If I increase the volume (and the variety) my Twitter stream would become more of a river that I occasionally step into, rather than a stream I attempt to follow diligently.

However, the real problem may be that I have nothing to say right now. This is not uncommon. I go through spurts of writing emails, blog entries, phone calls when I get excited about things. But then will often fall silent for weeks at a time as I get down to the hard work of getting things done. The problem is that the Twitter stream doesn't stop when I shift modality to get-things-done mode, at which point the stream -- no matter how interesting -- becomes an annoyance.

To test this theory (and as part of my ongoing education in what makes Twitter users tick) I did some analysis of the tweets of those I follow. My feeling was that I was receiving an unduly large number of references to outside content -- links to blogs, websites etc -- that significantly increased the "weight" of the stream because many of the 140 character messages actually pointed to 2-3 pages of serious content. Far more than I could possibly keep track of.

And sure enough, there were a significant number of outbound links (43%). However, not as many as I suspected. 55% of the tweets were still what could be called "new content" in the stream (no linking or retweeting). However, when compared to the stream of another user who uses Twitter primarily for personal exchanges, the difference is visible.


So, what to do? For now I think I have to accept that I am a "binge" user of Twitter. This may not be a terribly good social behavior for a system that is "always on" (unlike other technologies that are "as needed" point-to-point, such as email or traditional collaboration tools like bulletin boards). But I may not be so unique among the many different usage patterns that is developing around Twitter.

Friday, February 13, 2009

Is SharePoint the Lotus Notes of the 21st Century?


Or at least of the first decade of the 21st?

Lotus Notes was a revolutionary entrant into the computing landscape and dominated the software market segment it created. What made Notes so unique and powerful was the combination of three things:

  • A complete set of business-focused capabilities
  • Integrated into a secure, distributed, extensible framework
  • The ability to customize or extend the system through programming

The first two made the system attractive to enterprises, because it had the necessary security, manageability, and scalability to meet corporate needs; the third made it attractive to the users and created an entire market for third-party add-ons to address specific industry-focused needs once the platform was in place. Notes was poised to take over the world.

So, what happened? Well, I'm sure everyone has their own answer to that question: competition (especially in the email market from Exchange), too many 3rd party extensions, upgrade issues, etc. My personal belief is that they suffered from feature creep -- where each version of the product became more and more convoluted, threatening the basic premise of a simple framework -- to the point where companies are known to have backed off major new versions there were so many problems.

That is not to say Notes has disappeared. It is still a very strong competitor in the enterprise unified communication market. But now they have the additional issues of trying to keep up with technological advances (primarily internet-related) that further cut into their market share.

So why compare SharePoint to Notes?

There have been document management systems before (e.g. Documentum). There have been team collaboration tools before (e.g. eRoom). There have been customizable portals before (e.g. Plumtree and Vignette). The unique thing Microsoft did was put all three components into a single package integrated around Microsoft authentication (NTLM) and Microsoft Office.

The result is a very powerful collaboration, simple document management, and web space management system. It didn't hurt that V2 of the team collaboration portion of the product (known at the time as Windows SharePoint Services) was "free" for most enterprise Office customers. SharePoint essentially invented a market segment which until that point had been occupied by "integrated" combinations of large and/or complex product sets. Just as Lotus Notes did 20 years ago.

Another similarity is the limitations of the basic architectural design of the product. All products have what could be called a "design center" -- a focal point -- an ideal business problem that the product tries to solve. The design center defines the core architectural goals of the product. SharePoint's design center is flexible collaborative functionality centered around light-weight document management and customizable portals.

And the fact is SharePoint's design center hit a bull's eye. The need for easy-to-use collaboration spaces and web sites that don't require web programming -- that work well with Microsoft Office and the Microsoft security model -- has been a big hit inside corporations. As a salesman for a competing product once told me, his job is not so much selling their own product, but explaining why customers shouldn't use SharePoint.

Saying easy-to-use collaboration and web sites is SharePoint's design center is not to say the product cannot do other things. Part of the architectural model includes flexible lists and libraries so the data can be structured by normal human beings (not just data architects or librarians). Programmable web parts go the next step, allowing additional functionality beyond just search, sort, and display. Web parts also provide a business opportunity for 3rd parties to build on SharePoint, much as Lotus Notes' programmability created a new market before.

So SharePoint has flexibility built in. However, beyond certain boundaries -- the extent to which Microsoft expected or designed customization into the product -- using SharePoint becomes much, much harder than any user expects or can imagine.

As SharePoint's market domination increases, customers think of more and more ways to use SharePoint. In many cases, these are not uses for which SharePoint is really suited. This problem is amplified by Microsoft's marketing SharePoint as a one-size-fits-all enterprise solution.

SharePoint is designed with flexibility at the space or site level. It allows individuals to take responsibility for managing their own sites and collections of sites. But if -- from a corporate or even a divisional level -- you want to manage the larger collection, SharePoint becomes resistant -- almost belligerent -- to control.

The inability to create even simple relationships between lists in different spaces (beyond simple filtered aggregation) without programming is the first sign of strain in SharePoint's design. Then there are site columns. Site columns let you -- ostensibly -- define common metadata for multiple lists or libraries. However, you cannot enforce the use of site columns and site columns only work within a single site collection. There is no metadata control across multiple site collections. In other words, simplified control within the sites leads to lack of control at the macro level.

These are all just symptoms of a larger systemic issue: SharePoint is designed around the site. In Version 3 (also know as MOSS 2007) site collections have been introduced to provide some limited amount of cross-site control. But the underlying design principles of SharePoint (ie. user control and customization) work against control at the higher level.

Another Achilles's heel for SharePoint is search. I have yet to find anyone who is happy with SharePoint search. Oversimplified syntax, bad default search behavior, too many results, bad relevance, poor presentation... The list of problems goes on. Again, search is customizable -- if you have the programming expertise and access to build your own search interface. But few if any users do. Besides, why shouldn't search work out of the box?

There are other issues with SharePoint: large files (multimedia), support for browsers other than IE, and reporting, among others.

But the real issue is SharePoint's success. SharePoint has been so successful (and Microsoft has been so successful at selling SharePoint as a global solution for any corporate information problem), its use has far outstripped its design constraints and no one has told the customer yet.

There is likely to be a backlash against SharePoint as more and more customers unwittingly bump up against the boundaries of its intended use. And Microsoft will continue to extend the product with each new version -- further blurring the boundaries. Which is a shame. As I said, SharePoint is an excellent solution for what it was designed for. As Microsoft tries to stretch those boundaries -- just as Lotus and IBM did with Notes -- it is possible that the original design center of easy-to-use collaboration spaces may get lost, while never fully satisfying customers who are pushing at the edges, It is a dilemma that has no easy answer -- for Microsoft as a vendor or its customers.

Saturday, January 17, 2009

Twitter Revisited

A while back I discussed why I don't use Twitter. But despite my disclaimers, my curiosity about the service was unabated. Finally, after yet another friend asked for my Twitter ID, I decided to give it another try.

This time I made a concerted effort to use Twitter. By that I mean there is no driving need to use it, but it might provide benefits to my life and/or work. And there was no way to know without giving it a try.

I conscientiously used Twitter for two months. This took more effort than I would have liked. I had to remind myself to tweet. Occasionally it seemed like I was making things up to post (usually trivia about what I was doing -- cleaning the basement, making dinner, etc). But more often than not, there was something on my mind that seemed it might be remotely interesting to others. And at times I became quite voluble, as thinking and twittering became almost one and the same activity.

Let me just say Twitter is useless without friends -- and I have to thank a number of people, in particular Brian Halligan and John Tropea, for making my Twitter experience successful and enjoyable. In many ways, the two months flew by. They taught me a tremendous amount about what is interesting and what is not on Twitter.

For example, I discovered (as I had expected) that I do not like hearing the minutiae of people's personal lives: what pastry they are eating, how long they had to wait in line at the bank, what they are drinking, where they are drinking, how drunk they are, or who they are making out with while doing it.

On the other hand, it is quite exhilarating to see the breadth and depth of ideas people are pursuing within my fields of interest. A number of times I became engaged in conversations with fellow practitioners around the world re: the pros and cons of various KM concepts or methodologies, poetry, etc.

Finally, the open conversations in Twitter have introduced me to some surprising new members of a constantly expanding circle of friends and associates in the topics that interest me (and some I had not expected to pursue).

The world doesn't need yet another "why/how to use Twitter" blog entry. So I will refrain from that activity. (I think Mr. Tweet's 5 Stages of Twitter Acceptance is perhaps the best and most succinct of that species.) But I have noticed a few commonalities that I find interesting.

The most obvious is the personal/professional tweets dichotomy. There have been many posts arguing against flooding your twitter feed with too much personal trivia (even Tim O'Reilly mentions it as a cause for early pessimism about Twitter). However, this is not a black and white issue. For some people that is exactly what Twitter is for: a personal stage in an ever-expanding virtual social gathering. So it is a matter of personal opinion whether overtly private information is objectionable in tweets or not.

Also, it is not necessarily just a question of personal vs. professional. There were a number of times I found someone's professional tweets trite and almost intrusive. Too many "I'm at the office", "In a meeting with an important client", or "my PC is rebooting" type of tweets can be as uninteresting as what someone is having for lunch. So the personal/professional dichotomy might actually be more accurately a temporal/ideological split.

It is also not black and white because not all temporal tweets are annoying. In fact, I find that the people I am most interested in following tend to tweet a mix of ideas, actions, and questions. There are multiple layers: personal vs. professional, ideas vs. actions, statements vs. questions, theory vs. practice, proposal vs. proclamation... The twitterverse begins to look like one of those medical anatomy diagrams covered in transparencies -- each with its own brightly colored orgains, veins, muscles etc -- you uncover one at a time to understand the different ways in which the body works.

The twitter interface asks "What are you doing?" (It is the naive simplicity and flexibility of that question that imparts much of Twitter's power, allure, and mystery.) But that's not really the question. Just like someone asking "what's up?" at a party, the question is more of an opening for you to use as you see fit than a specific request. A party where everyone is listening and the conversations go on 24 hours a day.

Monday, January 12, 2009

When Memes become Meaningless

I was reading the magazine InformationWeek the other day when I came across the following statement:

"Microsoft's SharePoint is the T. rex of collaboration products: big, fiercely competitive, and standing atop the social computing food chain..."

SharePoint certainly shows signs of being the 800 pound gorilla. And Microsoft is definitely big and fiercely competitive. But what struck me most is the assertion that SharePoint is "sitting atop the social computing food chain".

The problem is that if SharePoint is considered "social computing", then the term no longer has any meaning. Sure, SharePoint wants to be seen as web 2.0-ish. It even mimics wiki and blog functionality (within its own secured, highly structured environment). It may even be top of the heap of the content management/collaboration/intranet/you-name-it-latest-corporate-fad thingies. But SharePoint is anything but social computing.

It's not SharePoint's fault. SharePoint has significant value for corporate customers and serves its specific audience quite well. The problem is that the term "social computing" is being used so broadly it, in effect, has no meaning.

The Wikipedia entry for social computing acknowledges this situation and defines the term in both a "weaker sense " and a "stronger sense". But in its weaker sense, the term encompasses many technologies -- such as email -- that few of the advocates of web 2.0 would recognize as part of the recent social computing phenomenon.

As they spread, memes such as "social computing" and "web 2.0" take on a life of their own. That's what makes them memes. However, on their viral journey from person to person they are often reinterpreted or distorted to make them match each individual's idea of what they want them to mean, rather than what they were originally intended for. A sort of global game of telephone.

The consequence is that as a meme becomes more popular, its meaning tends to be diluted. Of course, if that were the only effect, all memes would eventually blur beyond recognition, which is not what happens. Why not? I believe a large part of the resilience of memes is dependent on the effort put in on their behalf by their advocates, authors, and enthusiasts.

When there is an obvious and recognized author of a meme -- such as Tim O'Reilly and "web 2.0" -- there is a clear source for authoritative definition. Tim's company started it, he defined it, he continues to maintain it. People try redefining it or stretching it, but the meaning can be traced back to an authoritative source which others can reference.

Other memes are not so lucky and do not have a specific moment of conception. Agile software development methodologies are an example. Although there is an agile manifesto, the term itself has no single author and has been used to identify a number of different methodologies. Advocates of one or another of these methodologies argue for or against others being more or less faithful to the tenets of agility, causing some amount of confusion to those outside the fray.

Other memes fall in the middle ground; not having a single starting point, but having well-known advocates who continue to promote the refinement and correct usage of the term. A case in point is folksonomy, which came into being in the course of an online discussion. Many people misappropriate the term to describe things they are doing, but Thomas Vander Wal continues to argue for a more precise definition in his blog, writings, and on Wikipedia. This effort has an effect: the term tends to remain true to its original roots.

However, the effort is somewhat of a thankless task. People like Thomas, for all their valiant efforts, are sometimes seen as pushy or just plain cranky for their adamant stance. However, without it, the term (and possibility the activity itself) would suffer a significant drain on its effectiveness.

So all is not lost for "social computing". Although there is no single advocate that supports it, many in the web 2.0 world and burgeoning social software industry continue to push of a "stricter" interpretation. And fortunately the success of sites such as Facebook, Twitter, Songza etc help maintain a focus on that stricter definition.

Tuesday, January 6, 2009

Internetless

The week before Christmas, the New England area suffered severe ice storms. Many regions, including my own, lost power. Our neighborhood was blacked out for approximately a day and a half.

Unfortunately, although power was restored to our neighbors, falling branches had ripped the service lines off the side of our house, including power, cable, and phone. Because of the severity of the storm and the amount of damage, services were not restored to our house for eight days.

I am not complaining. In fact, we were amazed to wake up eight days later and find the line crew working on our house during a raging snow storm at 4:30 in the morning. Besides, since we had experienced two extended outages previously, we had bought a generator. So we had enough power to maintain heat, hot water, and lights in a few rooms. We were better off than many.

What was new was the loss of cable, which took with it our phone, TV, and internet connectivity. In previous outages we had lost power, but the phone and internet were available as long as the modem was up.

But even with a generator, no line to the house meant no cable. So I was without phone or internet for eight days.

I had plenty to keep me busy during the blackout. But I expected -- since I have been working with computers for almost 30 years and on the web for the last 10 almost 24 hours a day-- that I would miss the internet. Funny thing was, I didn't.

In fact, since power and cable have been restored, I have only returned occasionally to some blogs and web sites I read religiously pre-blackout. I didn't miss the news, I didn't miss the email and IM's from friends. Well, perhaps a little bit, but not nearly as much as I thought I would.

What I did find myself wanting back was my PC. Each time I walked into the office, I instinctively moved the mouse or pressed the shift key to switch off the power saver and bring the screen back to life. For the first day or two, I was surprised and disappointed when it didn't light up. By the third day, I instinctively reached for them, but stopped myself, realizing the power was off.

It wasn't the content I was missing. I could easily catch up with that later if I wanted to. (I didn't, in many cases.) What I missed was the physical companionship that my computer provides me.

It turns out my computer and keyboard have become a physical manifestation of the many virtual relationships I have with friends and colleagues. Some who I have never met; some who live only a few miles away from me; some who I only know through what they post to their blogs or websites but who I still consider compatriots in a common endeavor.

I would have happily sat in front of a blank screen in the dark. No browser, not email. Just a desktop. Why? What I was nostalgic for was the being connected. The people I knew and the ability to interact, whether I did or not. I didn't miss what they said or posted, because in almost all cases, the relationships are serendipitous. There is no telling in advance what will be said, shared, discussed. But it is the ability to share that my computer represents.

It is the sharing, not the having shared. It is the responding, not the accumulation of responses. It turns out the immediacy you experience in face-to-face interactions also happens online, but in an asynchronous fashion. Blog entries from a year ago are not old -- they are brand new when you encounter them. So your experience of the social network is a constant state of discovery, with each user's experience being unique based on the path they choose, links friends recommend, interests they pursue, etc.

Yes, it is the internet that enables these interactions. But what took me by surprise is that the visceral response is to the PC, the physical endpoint I speak through, the window I see through.

So I didn't miss the internet or the content the internet provides, I missed what the internet enabled and the people I have come to experience it with and who have become my friends.